Anselm Heidrich

Kognis Corporation Lieutenant

Description:

(Smart Hero 4/Tough Hero 3/Bodyguard 8): CR 15; Medium Humanoid (human); HD 4d6+3d10+8d12+30, hp 115, Mas 14; Init 2, Spd 30 ft.; Def 30 (5 Dex, 7 class, +8 Segmented Black Carapace); BAB +10, Grap +11; Atk martial arts +16/11 melee (1d4+4) or Gauss Rifle 18/13 ranged (4d6+5); S/R 5 ft./5 ft.; SA combat sense +2; SQ defensive strike, harm’s way, improved charge, sudden action; AL employer, any; SV Fort +9, Ref +10, Will +6; AP 7, Rep +5; Str 18, Dex 20, Con 14, Int 13, Wis 12, Cha 14.
Occupation: Law Enforcement (class skills: Diplomacy, Intimidate; bonus feat: Personal Firearms Proficiency)
Skills: Concentration +8, Craft (mechanical) +4, Demolitions +4, Diplomacy +9, Disguise +4, Drive +8, Forgery +2, Gather Information +4, Intimidate +11, Knowledge (behavioral sciences) +10, Knowledge (current events) +8, Knowledge (tactics) +14, Knoweldge (any one) +10, Listen +11, Profession +7, Research +5, Search +8, Sense Motive +9, Spot +11

Feats:
Alertness
Armor Proficiency (light, Medium)
Martial Weapons Prof.
Educated (Knowledge [behavioral sciences], Knowledge [tactics])
Personal Firearms Proficiency
Oathbound (Kognis Corp)
Point Blank Shot
Weapon Focus (Ranged)
Quick Draw

Talents (Smart): Plan, savant (Knowledge [tactics])
Talents (Tough): DR 1/-, remain conscious
Possessions:

  • Chainsword – 2d8+4 Fleshgrinding
  • Modified Gauss Rifle – 4d6+5, +2d6 against synthetic enemies (6d6 total)
  • Modified Charge Rifle – Plasma rounds (-2 to armor for target) 3d10+5 (Improved Stopping power)
  • Modified Black Carapace Armor – HUD, has targeting software of Power Armor, +2 Ranged, +1 attk
Bio:

Anselm Heidrich

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